Demo Reel Breakdown

1 Balance Pavilion (00:10 - 00:49)

A design for a traveling show with an environmental message.

a  A nautilus shell is a clear example of...
b ...the logarithmic spiral, a pattern found throughout nature.
c  I mirrored the spiral to create a symmetrical shape.
d  The intersection of the radial lines and spirals were the basis for determining the dimensions and form of the separate roof panels.
e  The final form of the building takes its cue from the original spirals as well as the graceful lines of an oak canopy. Roof Panels modeled in 3D Studio Max. All other elements modeled in Maya. Maya Software render with Toon Shaders.
f  Each roof panel is enveloped in a moss-like material and leafy vines. The columns are recycled steel covered in bamboo paneling. All other elements repeat the use of natural materials and colors. Maya Software render with Paint Effects for plant geometry.
g  The focus of the main show is the Gaia/Mother Earth Animatronic revealed at the center of a rotating sphere. The sphere paneling is made of Transparent Organic Light Emitting Diodes (TOLED). The TOLED’s can display imagery along curving surfaces and go from near 100% opacity to 80% transparency. Maya Software render. Human figure is a basic Maya demo model that I applied simple shaders to.

2 Epcot Universal Library (00:50 - 01:15)

A design for a multimedia library to be built inside the redesigned Epcot theme park.

a The flower-like symbol of Epcot. Copyright The Walt Disney Company.
b  I extrapolated the form of the library atrium through a careful process of adding and subtracting from the symbols’ circular shapes. Modeled in Maya. Maya Software render with Toon Shaders.
c  I paid special attention to materials, choosing a warm palette of textured marble, woven fabric, and ceramic stone. Maya Software render using raytracing
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3 Hieronymus Bosch-Inspired Fountain (01:16 - 01:32)

A model of an object found in Hieronymus Bosch’s Garden of Earthly Delights.

a  The original triptych. Image obtained from the Museo Nacional del Prado.
b  My model takes some artistic liberties to translate the object from 2D to 3D. Modeled in Maya. Maya Software render with Toon Shaders.
c  In order to convey the sense that this object could be a fountain placed in a public square, I created a texture approximating copper with patina. Mental Ray render using Final Gather.

4 Oatland Island Discovery Center (01:33 - 01:50)

A concept for an expansion of a Savannah, GA natural sciences education center.

a  Development sketches.
b  A bubble diagram helped organize the conceptual and physical layout as well as visitor flow. Created in Illustrator.
c  As part of the analysis of the site, I created diagrams showing the length and direction of shadows projected from major structures at various times of day. Created in Illustrator.
d  A model of the “Hammock Flyers” building. Visitors would lay back in hammocks below a dome with projections of aerial and underwater flight. Modeled in AutoCAD.
e  A model of the “Natural Melody” building. Visitors would play musical instruments along with a recorded chorus of natural sounds to create their own unique arrangement. Modeled in AutoCAD.
f  A model of the park icon/centerpiece. This structure not only served as a hub for the park’s activity but also as a working demonstration of wind and solar power. Modeled in AutoCAD.
g  “Fun map” of the entire discovery center. Created in Illustrator.

5 Epcot Theme Park Redesign Project (01:51 - 02:18)

A concept for a redesign/expansion of the Orlando, FL theme park.

a  A satellite image of the site. Compiled in Illustrator using USGS imagery.
b  The layout of Epcot circa 2006. Since no official precise map was available, I drafted my own scaled and editable plan using satellite imagery, old maps, aerial photography, and personal observation on the ground. Created in Illustrator.
c  My primary goal was to restructure the park in such a way that its two sections, Future World and World Showcase, wouldn’t be as thematically disparate as they can seem today. What resulted is “Focus and Transmission,” a conceptual framework that suggests that visitors flow through the park as would ideas and information through a global network. A collective body of knowledge would develop inside the working laboratories/pavilions of Future World, be focused into a “river” that runs along the central axis of the park, and finally be “transmitted” to the global community represented by the World Showcase pavilions. Created in Illustrator.
d  I took great care in creating the site plan for the redesigned park. An arts and sciences university is incorporated into the “fabric” of the park as well as new attractions. Vehicular and guest traffic flow is designed to be as simple as possible. Wherever possible, I placed new construction on previously developed property (such as the parking lot) instead of undeveloped woodlands. Created in Illustrator.
e  The 3D model is almost to exact scale with the structures in the actual park. Since the model originally was planned to be seen only from far away, the elements are low to mid-detail. Also, the model served as a tool to explore sightline and visual intrusion issues. Modeled using polygons and NURBS in Maya. Spaceship Earth model created in 3D Studio Max.
f  I fulfilled a longtime dream by visualizing my design as a nighttime aerial flyover. The beam of light is emanating from the Epcot Universal Library. Mental Ray render using Final Gather.


 


- Unless otherwise noted, all works are my own individual creation.
- The soundtrack is “Aldebaran” by Enya.